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1. Feedback: Player Interaction in the new game - in Feedback/Requests [original thread]
I want the next FPS in New Eden to have many of the same social organization tools of EVE online. Specifically, I would like the systems set up in a way that modifying one modifies the other so that it is easy to work on both systems and help all ...
- by Avallo Kantor - at 2016.03.07 17:25:00
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2. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
From a game design perspective AP proximity mines are generally seen as low-fun gameplay. It is something that requires very little participation on the act of the attacker, as once a mine is placed it becomes a passive effect on the battlefield...
- by Avallo Kantor - at 2015.12.01 19:08:00
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3. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
I think hardeners should simply reduce the speed of a vehicle by some large %. (And have it stacking) That way a double hardened tank may be very hard to take down, but it's mobility will become so low that it can't escape the moment you are doi...
- by Avallo Kantor - at 2015.12.01 18:58:00
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4. True HAV AV balance - in Feedback/Requests [original thread]
Honestly I think Tanks should move back to a situation where they are far less mobile, trading off with much higher defensive capabilities. As an example, for Hardeners I would have them last longer, but reduce movement speed by a %. (one that s...
- by Avallo Kantor - at 2015.12.01 18:56:00
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5. Different amounts of gravity on different planets - in Feedback/Requests [original thread]
If I remember correctly this was one of the original ideas of the socket design for maps. i.e the maps would have the sockets you are familiar with, and additional potential for environmental effects (like the fog, dust, etc), and perhaps additi...
- by Avallo Kantor - at 2015.11.19 18:35:00
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6. please dont buff lr - in Feedback/Requests [original thread]
Dragonmeballs wrote: Breakin Stuff wrote: Dragonmeballs wrote: For me the issue is the rail rifle is effective for CQC and out to 120 meters. ok, when discussing the rail rifle we need to remember that the scrambler is the answer t...
- by Avallo Kantor - at 2015.11.05 22:00:00
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7. [Idea] New MCCs - in Feedback/Requests [original thread]
It's a nice concept, and while I would love to see a glorious, god machine that would be the Amarrian MCC the issue comes down to resource allocation. CCP has stated that they are tight on resources they can add, which is why we don't have other...
- by Avallo Kantor - at 2015.11.02 16:36:00
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8. Petition: Adrenalize mk.o M skin - in Feedback/Requests [original thread]
Without trying to sound rude or disrespectful... it is unlikely CCP will do this no matter how well the petition does. CCP does do things to honor / mention fallen players, but those things are usually out of game. The reason they do not do so ...
- by Avallo Kantor - at 2015.10.30 17:08:00
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9. [Request] Surrender option idea - in Feedback/Requests [original thread]
Correct me if I am wrong, but the system you are suggesting (with no payouts for either side) is the ability for the losing side in a fight to dictate the ability to invalidate time and effort put into something because... they are not doing well?...
- by Avallo Kantor - at 2015.10.30 17:02:00
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10. For the Next Hotfix, Please Just Focus on Quality - in Feedback/Requests [original thread]
Unfortunately most of those things likely fall into the "not hot-fixable" category. The whole point of Hotfixes is that there is no new code being pushed client side. This means bugs on the user end can NOT be fixed via a hotfix. Hotfixes only m...
- by Avallo Kantor - at 2015.10.20 16:01:00
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11. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
CCP Rattati wrote: Avallo Kantor wrote: I suppose an important question to ask toward CCP Rattati is if these numbers are 1) What you expect to see given current meta / balance, and 2) What you want to see with regards to end goals of balanc...
- by Avallo Kantor - at 2015.10.13 21:11:00
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12. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
I suppose an important question to ask toward CCP Rattati is if these numbers are 1) What you expect to see given current meta / balance, and 2) What you want to see with regards to end goals of balance vs current 'flavor' A few observations on ...
- by Avallo Kantor - at 2015.10.13 05:12:00
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13. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
I am somewhat concerned about the position of an Officer weapon as one of the top killing weapons in PC. I know the Officer proliferation has been ... extreme, but to see it as one of the highest kill weapon in terms of raw kills is a bit disheart...
- by Avallo Kantor - at 2015.10.12 20:11:00
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14. Finally making salvage useful - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Maken Tosch wrote: The foundation for a future crafting system is in place, but I don't believe that SKINs will have anything to do with it. It use to be part of the manufacturing process for Eve Online, but that got ch...
- by Avallo Kantor - at 2015.10.12 19:55:00
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15. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
One of the weapons is listed as (blank) this is the weapon with a grand total of 3812 kills which puts it near the upper end of weapons. Is it possible to tell us what this weapon should be?
- by Avallo Kantor - at 2015.10.12 15:20:00
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16. Fixing the assault rifle?(request) - in Feedback/Requests [original thread]
I'm honestly of the opinion that the goal CCP seems to want to go with is having the Assault line of suits be the unquestioned masters of their respective Rifle line. This gives them a well defined purpose that other suits can not match. As to t...
- by Avallo Kantor - at 2015.10.11 16:40:00
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17. This sheild buff(fox four) - in Feedback/Requests [original thread]
Also lets not forget the Scr Pistol is a damage type designed purely to rip shields to ribbons. I'm surprised a mlt caldari suit didn't die just by having you look at him with a Scr weapon.
- by Avallo Kantor - at 2015.10.09 05:35:00
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18. [Suggestion] Modify Warbarge strikes in Public Matches - in Feedback/Requests [original thread]
Megaman Trigger wrote: I see ways for losing teams to gain WB strikes. How about the team that's winning? Do they not get strikes unless they hit 50% clones first? What about matches where these requirements aren't met (teams not largely imba...
- by Avallo Kantor - at 2015.10.07 21:13:00
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19. Bruh, Minmatar/Amarr vehicles - in Feedback/Requests [original thread]
One takes new assets (if we decide to go with new models), art, balancing, coding, skills, and roles. The other just takes a single artist or two. the SKIN system, now that it has been set up, is not developer intensive to add to. Most of the ...
- by Avallo Kantor - at 2015.10.07 19:25:00
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20. [Suggestion] Modify Warbarge strikes in Public Matches - in Feedback/Requests [original thread]
There has been a lot of complaints over leavers and unbalanced matches as of late, and I don't think the issue will be easily fixed. However there are a few mechanics that could be tweaked within Public Matches only to better allow unfavorable mat...
- by Avallo Kantor - at 2015.10.07 18:53:00
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